Rare: 'Natal Can Create Any Experience'
Tom Hopkins 11:00, Wednesday 21 October 2009

After working with the motion-control system for the best part of a year, the head of design at Rare has described Natal as a "massive ocean of possibilities"
George Andreas spoke to games™ during the magazine's exclusive trip to Rare's studio in Twycross. Discussing the advantages of working with Natal over traditional game controllers, the developer said: “When you work on a conventional controller you reach the limitations of that very, very quickly. From a design perspective you know what it does, you know what the buttons do, and you know how you’re going to interact with the software."
"The thing that I’ve personally seen over the last nine or ten months working closely with Natal is that boundary just isn’t anywhere in sight yet. It’s a massive ocean of possibilities and it really is going to open up the mind. At the moment we haven’t got anywhere near the limitations of what that hardware will be able to bring to entertainment in the future.”
“It's a massive ocean of possibilities and it really is going to open up the mind”
With a special edition of Resident Evil 5 due to debut for Sony's motion controller, there's been plenty of speculation over the game genres best suited to the technology – Andreas believes any associations are just in the mind, however. “With a great development team you should be able to create any game experience with Natal,” he adds.
For the full report from Rare, check out the forthcoming issue 90 of games™, on sale in November.
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