Perry: Milo Similar To 'Dragon's Lair'
Tom Hopkins 12:00, Monday 27 July 2009

Respected industry figure David Perry has told NowGamer about his concerns regarding Lionhead's Milo tech demo, and whether it's AI is really the leap-forward it seems
Speaking exclusively to NowGamer, Perry said he was unsure whether the new motion control technologies for both Xbox and PS3 would be able to shine so late in the lifecycles of both consoles. "In reality, my take is simple," he said. "I’ve been in the industry for so long this is history repeating itself – for about the fifth time now. Historically, it’s very simple: if you don’t sell the device with the hardware from the outset, it doesn’t usually work."
Asked about the potential of the Milo tech demo unveiled by Peter Molyneux at E3, Perry admitted he'd only seen one video, but had reservations as to whether the system was as lifelike as it seemed. "The demo that Peter [Molyneux] did is a little concerning – I’m really good friends with Peter, but my concern is, the task of proper AI involves all these different steps," explained Perry, before listing the main components of true artificial intelligence.
“The demo that Peter Molyneux did is a little concerning”
In the end though the inustry guru reckons it all comes down to whether AI can develop common-sense, pre-scripted or not. "There’s MIT people studying this – there’s over a million parameters that a four-year old has learned," Perry told NowGamer. "So to try to get that information into your Xbox, and make it able to understand anything… we’re so far from it that top MIT researchers haven’t solved it yet. Let’s let them solve that, then we’ll start thinking about how to get that into games."
Even if Milo doesn't possess 'true AI' however, Perry still thinks the system could provide a fun pre-scripted experience: "I’m not saying it won’t be cool, it could be really cool. To say words and have him respond down a scripted path is fine – it’ll still be fun. But my analogy is like saying you’re in control of Dragon’s Lair when you’re not – you’re following a script." said Perry, likening Milo to the 1983 quick-time-event-based arcade game.
For the full article on Milo, check out an upcoming issue of 360 magazine.
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