Pro Evolution Soccer 2010

Pro Evolution Soccer 2010

Format

Xbox 360

Publisher

Konami

Developer

Konami

Game Ranked

232 out of 425

Genre

  • Sport

No. of Players

1-4

Release Date

Out Now

Score

6.9/10

Verdict

PES still manages to capture the guts and glory of top-level football... just.

Konami's latest sails just wide...

Twelve years. You’d think after that sort of time, you would know what to expect. Familiarity and comfort, these things breed during a dozen rotations of the Earth around the Sun. It’s these that took us to the Champions League final in PES 2010 – those same old passing moves, overusing the one-two, always looking for the through ball… so why do we now sit, depressed, hurt, staring glumly at a discarded controller with a tear in our eye, humiliated at Champions League defeat? Because for the first time in 12 sodding years, Konami has changed the Pro Evo penalty system, and made our group of plucky individuals look like a bunch of rejects. No players have ever taken worse penalties. Not even England. So, depressing defeat it is.

It’s this discord between the new and the old that pretty much defines PES 2010. It now goes without saying that KCET’s yearly effort lags some way behind FIFA, but there’s still merit in an engine that has served football fans well for many years. But for every step it takes forward, this same engine drags it back. Take the visuals for example – they’re excellent. Famous players have been modelled superbly, better than anywhere else in fact. But when they sprint like stiffened mannequins or jerk between movements like Justin Timberlake, it only makes the Uncanny Valley wider.

This argument can be carried into almost every facet of a PES match. There’s tremendous satisfaction to be had, for example, in threading a perfect through-ball to your striker, but when that same striker stands still, looking gormlessly at you instead of making a run, everything grinds to a halt. When you string together two triangles’ worth of one-twos and set a flying winger down the channel, yes that’s exciting. But when your winger inexplicably moves into the middle of the pitch when there’s an acre of space for him to run into, yep, the whole thing grinds to a halt.

There are examples like this in every part of PES 2010. The glory of a last ditch defensive block is counteracted when your defenders magically go walkabout as opposition strikers wander into your penalty box. Passes go mystically off target at crucial moments but work flawlessly most of the time. These are age-old PES problems that worsen and deepen every year that goes by, especially when the competition is pulling further and further away.

Unfortunately, PES 2010 brings a few new problems with it. It would appear that the game is trying to straddle the gap between sim and arcade, perhaps in an attempt to make its shortcomings more forgivable, but for whatever reason, it again creates disharmony. It’s now far too easy to score from range – players like Rooney, Gerrard and Ronaldo can strike the ball with unerring accuracy from almost anywhere in the opposition half, and when that ball is hit, it stays hit. We’re talking thunderbolt, guided missile, type strikes here. Unfeasible, impossible strikes.

continued

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Game Scores

Graphics:
8.2/10

Sound:
7.9/10

Gameplay:
6.8/10

Longevity:
7.0/10

Multiplayer:
7.5/10

Overall:
6.9/10


6.8
/10


7.0
/10

Reviewer Profile

Jon Denton

Jon Denton

I’ve been a games journalist for the best part of four years. I also like hats.


Total Reviews:
13

Average Score:
7.3/10

Years Gaming
22

Speciality

Sport


Formats Owned

Xbox 360

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